23 #include "InventoryMiscs.h" |
23 #include "InventoryMiscs.h" |
24 #include "InventoryWaters.h" |
24 #include "InventoryWaters.h" |
25 #include "InventoryEquipments.h" |
25 #include "InventoryEquipments.h" |
26 #include "ProfileWaters.h" |
26 #include "ProfileWaters.h" |
27 #include "ProfileMashs.h" |
27 #include "ProfileMashs.h" |
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28 #include "ProfileStyles.h" |
28 #include "Setup.h" |
29 #include "Setup.h" |
29 #include "PrinterDialog.h" |
30 #include "PrinterDialog.h" |
30 #include "../ui/ui_MainWindow.h" |
31 #include "../ui/ui_MainWindow.h" |
31 #include "config.h" |
32 #include "config.h" |
32 |
33 |
234 this->hide(); // Close the main window |
235 this->hide(); // Close the main window |
235 ProfileMashsWindow->show(); // Show a second window |
236 ProfileMashsWindow->show(); // Show a second window |
236 } |
237 } |
237 |
238 |
238 |
239 |
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240 void MainWindow::fromProfileStyles() |
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241 { |
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242 qDebug() << Q_FUNC_INFO; |
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243 delete ProfileStylesWindow; |
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244 this->show(); |
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245 } |
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246 |
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247 |
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248 void MainWindow::on_actionStyles_profiles_triggered() |
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249 { |
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250 qDebug() << Q_FUNC_INFO; |
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251 ProfileStylesWindow = new ProfileStyles(this); |
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252 QObject::connect(ProfileStylesWindow, SIGNAL(firstWindow()), this, SLOT(fromProfileStyles())); |
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253 this->hide(); // Close the main window |
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254 ProfileStylesWindow->show(); // Show a second window |
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255 } |
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256 |
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257 |
239 void MainWindow::fromSetup() |
258 void MainWindow::fromSetup() |
240 { |
259 { |
241 qDebug() << Q_FUNC_INFO; |
260 qDebug() << Q_FUNC_INFO; |
242 delete SetupWindow; |
261 delete SetupWindow; |
243 this->show(); |
262 this->show(); |