Sun, 27 Feb 2022 20:45:41 +0100
Added inventory equipment table and editor.
#ifndef _EDITEQUIP_H #define _EDITEQUIP_H #include <QDialog> namespace Ui { class EditEquipment; } class EditEquipment : public QDialog { Q_OBJECT signals: void entry_changed(); public: explicit EditEquipment(int id, QWidget *parent = 0); ~EditEquipment(); private slots: void on_saveButton_clicked(); void on_quitButton_clicked(); void on_deleteButton_clicked(); void is_changed(); void material_changed(); private: Ui::EditEquipment *ui; int recno, inuse; bool textIsChanged = false; void WindowTitle(); void calcBatchVolume(); }; #endif