src/MainWindow.h

Sun, 27 Feb 2022 20:45:41 +0100

author
Michiel Broek <mbroek@mbse.eu>
date
Sun, 27 Feb 2022 20:45:41 +0100
changeset 30
0fec6a1abd13
parent 29
76846c99f827
child 48
ddd1171ecda5
permissions
-rw-r--r--

Added inventory equipment table and editor.

#ifndef _MAINWINDOW_H
#define _MAINWINDOW_H

#include "InventorySuppliers.h"
#include "InventoryFermentables.h"
#include "InventoryHops.h"
#include "InventoryYeasts.h"
#include "InventoryMiscs.h"
#include "InventoryWaters.h"
#include "InventoryEquipments.h"
#include "Setup.h"

#include <QMainWindow>
#include <QStandardItemModel>
#include <QMenu>
#include <QToolButton>

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    explicit MainWindow(QWidget *parent = 0);
    ~MainWindow();

private slots:
    void on_actionExit_triggered();
    void on_actionSuppliers_triggered();
    void on_actionFermentables_triggered();
    void on_actionHops_triggered();
    void on_actionYeasts_triggered();
    void on_actionMiscs_triggered();
    void on_actionWaters_triggered();
    void on_actionEquipments_triggered();
    void on_actionSetup_triggered();
    void on_actionAbout_triggered();

public slots:
    void fromInventorySuppliers();
    void fromInventoryFermentables();
    void fromInventoryHops();
    void fromInventoryYeasts();
    void fromInventoryMiscs();
    void fromInventoryWaters();
    void fromInventoryEquipments();
    void fromSetup();

private:
    Ui::MainWindow *ui;

    // Keep pointers to new windows.
    InventorySuppliers *InventorySuppliersWindow;
    InventoryFermentables *InventoryFermentablesWindow;
    InventoryHops *InventoryHopsWindow;
    InventoryYeasts *InventoryYeastsWindow;
    InventoryMiscs *InventoryMiscsWindow;
    InventoryWaters *InventoryWatersWindow;
    InventoryEquipments *InventoryEquipmentsWindow;
    Setup *SetupWindow;
};

#endif

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