Sun, 20 Mar 2022 17:33:18 +0100
Inventory Waters now on the mainscreen.
#ifndef _INVENTORYEQUIPS_H #define _INVENTORYEQUIPS_H #include <QDialog> namespace Ui { class InventoryEquipments; } class InventoryEquipments : public QDialog { Q_OBJECT public: explicit InventoryEquipments(QWidget *parent = nullptr); ~InventoryEquipments(); signals: void firstWindow(); private slots: void on_quitButton_clicked(); void on_insertButton_clicked(); void on_editButton_clicked(); void on_exportButton_clicked(); void refreshTable(void); private: Ui::InventoryEquipments *ui; void edit(int recno); }; #endif