Sun, 13 Feb 2022 17:24:55 +0100
The table screen is more or less complete.
#ifndef _INVENTORYSPUPPLIERS_H #define _INVENTORYSPUPPLIERS_H #include <QDialog> namespace Ui { class InventorySuppliers; } class InventorySuppliers : public QDialog { Q_OBJECT public: explicit InventorySuppliers(QWidget *parent = nullptr); ~InventorySuppliers(); signals: void firstWindow(); private slots: void on_changeButton_clicked(); void on_insertButton_clicked(); private: Ui::InventorySuppliers *ui; }; #endif