Wed, 20 Apr 2022 22:48:20 +0200
Implemented the last widgets on the first tab and added the needed functions for them such as scaling the recipe. This is the last part of the recipe editor, now ready for testing.
#ifndef _EDITWATER_H #define _EDITWATER_H #include <QDialog> namespace Ui { class EditWater; } class EditWater : public QDialog { Q_OBJECT signals: void entry_changed(); public: explicit EditWater(int id, QWidget *parent = 0); ~EditWater(); private slots: void on_saveButton_clicked(); void on_quitButton_clicked(); void on_deleteButton_clicked(); void is_changed(); void water_changed(); void hco_changed(); void alkalinity_changed(); private: Ui::EditWater *ui; int recno; bool textIsChanged = false; void WindowTitle(); void WaterSet(); }; #endif