main/buttons.c

changeset 1
ad2c8b13eb88
parent 0
b74b0e4902c3
child 19
49e2960d4642
equal deleted inserted replaced
0:b74b0e4902c3 1:ad2c8b13eb88
4 */ 4 */
5 5
6 #include "config.h" 6 #include "config.h"
7 7
8 8
9 sButton Buttons[MAXBUTTONS]; // 40 buttons on a screen. 9 sButton Buttons[MAXBUTTONS]; ///< 40 buttons on a screen.
10 int level = 1; // Keyboard level. 10 int level = 1; ///< Keyboard level.
11 11
12 extern uint8_t VNC_pointer_button; 12 extern uint8_t VNC_pointer_button; ///< Mouse buttons mask
13 extern uint16_t VNC_pointer_x; 13 extern uint16_t VNC_pointer_x; ///< Mouse coordinate X
14 extern uint16_t VNC_pointer_y; 14 extern uint16_t VNC_pointer_y; ///< Mouse coordinate Y
15 15
16 //static const char *TAG = "buttons"; 16
17 17 #define EDIT_TYPE_TEXT 0 ///< Editor type is text
18 #define EDIT_TYPE_TEXT 0 18 #define EDIT_TYPE_INT 1 ///< Editor type is integer
19 #define EDIT_TYPE_INT 1 19 #define EDIT_TYPE_FLOAT 2 ///< Editor type is float
20 #define EDIT_TYPE_FLOAT 2
21 20
22 21
23 /***************************************************************************/ 22 /***************************************************************************/
24 23
25 24
155 154
156 static const uint8_t alphalow_tab[] = { 'q','w','e','r','t','y','u','i','o','p', 155 static const uint8_t alphalow_tab[] = { 'q','w','e','r','t','y','u','i','o','p',
157 'a','s','d','f','g','h','j','k','l', 156 'a','s','d','f','g','h','j','k','l',
158 'z','x','c','v','b','n','m' }; 157 'z','x','c','v','b','n','m' };
159 158
160 /* Level 1 keys */ 159 /**
160 * @brief Level 1 keys, lowercase alpha.
161 */
161 void B_AlphaLow(void) 162 void B_AlphaLow(void)
162 { 163 {
163 Buttons_Clear(); 164 Buttons_Clear();
164 165
165 Buttons_Add( 2, 80,28,36,"q", 0); 166 Buttons_Add( 2, 80,28,36,"q", 0);
214 215
215 static const uint8_t alphacaps_tab[] = { 'Q','W','E','R','T','Y','U','I','O','P', 216 static const uint8_t alphacaps_tab[] = { 'Q','W','E','R','T','Y','U','I','O','P',
216 'A','S','D','F','G','H','J','K','L', 217 'A','S','D','F','G','H','J','K','L',
217 'Z','X','C','V','B','N','M' }; 218 'Z','X','C','V','B','N','M' };
218 219
219 /* Level 2 and 3 keys */ 220 /**
221 * @brief Level 2 and 3 keys, uppercase alpha.
222 */
220 void B_AlphaCaps(int level) 223 void B_AlphaCaps(int level)
221 { 224 {
222 Buttons_Clear(); 225 Buttons_Clear();
223 226
224 Buttons_Add( 2, 80,28,36,"Q", 0); 227 Buttons_Add( 2, 80,28,36,"Q", 0);
276 279
277 static const uint8_t nums1_tab[] = { '1','2','3','4','5','6','7','8','9','0', 280 static const uint8_t nums1_tab[] = { '1','2','3','4','5','6','7','8','9','0',
278 '!','@','#','$','/','^','&','*','(',')', 281 '!','@','#','$','/','^','&','*','(',')',
279 '-','\'','\"',':',';',',','?' }; 282 '-','\'','\"',':',';',',','?' };
280 283
281 /* Level 4 keys */ 284 /**
285 * @brief Level 4, numeric keys and symbol
286 */
282 void B_Nums1(void) 287 void B_Nums1(void)
283 { 288 {
284 Buttons_Clear(); 289 Buttons_Clear();
285 290
286 Buttons_Add( 2, 80,28,36,"1", 0); 291 Buttons_Add( 2, 80,28,36,"1", 0);
333 338
334 static const uint8_t nums2_tab[] = { '+','*','/','=','<','>','{','}','[',']', 339 static const uint8_t nums2_tab[] = { '+','*','/','=','<','>','{','}','[',']',
335 ' ',' ',' ',' ','%','~','`',' ',' ',' ', 340 ' ',' ',' ',' ','%','~','`',' ',' ',' ',
336 '_','\\','|',' ',' ',' ',' ' }; 341 '_','\\','|',' ',' ',' ',' ' };
337 342
338 /* Level 5 */ 343 /**
344 * @brief Level 5, symbol keys
345 */
339 void B_Nums2(void) 346 void B_Nums2(void)
340 { 347 {
341 Buttons_Clear(); 348 Buttons_Clear();
342 349
343 Buttons_Add( 2, 80,28,36,"+", 0); 350 Buttons_Add( 2, 80,28,36,"+", 0);
388 } 395 }
389 396
390 397
391 static const uint8_t digits_tab[] = { '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '+', '-', '.' }; 398 static const uint8_t digits_tab[] = { '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '+', '-', '.' };
392 399
400 /**
401 * @brief A small nummeric keyboard
402 */
393 void B_Digits(void) 403 void B_Digits(void)
394 { 404 {
395 Buttons_Clear(); 405 Buttons_Clear();
396 406
397 Buttons_Add( 61,200,147,36,"0", 9); 407 Buttons_Add( 61,200,147,36,"0", 9);

mercurial