21 const int SOUND_ADDHOP = BIT4; ///< When set, play add hop sound. |
21 const int SOUND_ADDHOP = BIT4; ///< When set, play add hop sound. |
22 const int SOUND_END = BIT5; ///< When set, play finished sound. |
22 const int SOUND_END = BIT5; ///< When set, play finished sound. |
23 const int SOUND_WARN = BIT6; ///< When set, play warning sound. |
23 const int SOUND_WARN = BIT6; ///< When set, play warning sound. |
24 |
24 |
25 |
25 |
26 const uint16_t _sound_Startup[] = { 50, 10, 10, 10, 10, 10, 10, 10, 10, 10, 200, |
26 /* Sound arrays. The first value is the length, followed by the on and off times. */ |
27 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, |
27 static const uint16_t _sound_Startup[] = { 50, 10, 10, 10, 10, 10, 10, 10, 10, 10, 200, |
28 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, |
28 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, |
29 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, |
29 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, |
30 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 }; |
30 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, |
31 const uint16_t _sound_Prompt[] = { 2, 50, 125 }; |
31 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 }; |
32 const uint16_t _sound_TempReached[] = { 6, 250, 75, 250, 75, 250, 75}; |
32 static const uint16_t _sound_Prompt[] = { 2, 50, 125 }; |
33 const uint16_t _sound_TimeOut[] = {10, 25, 975, 25, 975, 25, 975, 25, 975, 500, 500 }; // 5 seconds |
33 static const uint16_t _sound_TempReached[] = { 6, 250, 75, 250, 75, 250, 75}; |
34 const uint16_t _sound_AddHop[] = {18, 50, 50, 50, 50, 50, 225, 150, 50, 150, 50, 150, 225, 50, 50, 50 , 50 , 50, 50 }; |
34 static const uint16_t _sound_TimeOut[] = { 10, 25, 975, 25, 975, 25, 975, 25, 975, 500, 500 }; // 5 seconds |
35 const uint16_t _sound_End[] = { 2, 1000, 75 }; |
35 static const uint16_t _sound_AddHop[] = { 18, 50, 50, 50, 50, 50, 225, 150, 50, 150, 50, 150, 225, 50, 50, 50 , 50 , 50, 50 }; |
36 const uint16_t _sound_Warn[] = { 6, 100, 75, 100, 75, 100, 50 }; |
36 static const uint16_t _sound_End[] = { 2, 1000, 75 }; |
|
37 static const uint16_t _sound_Warn[] = { 6, 100, 75, 100, 75, 100, 50 }; |
37 |
38 |
38 |
39 |
39 |
40 |
|
41 /** |
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42 * @brief Play sounds on the piezo buzzer. |
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43 * @param sound The sound array. |
|
44 */ |
40 void BuzzerPlay(const uint16_t *sound) |
45 void BuzzerPlay(const uint16_t *sound) |
41 { |
46 { |
42 for (int i = 1; i <= sound[0]; i += 2) { |
47 for (int i = 1; i <= sound[0]; i += 2) { |
43 gpio_set_level(PIEZO_BUZZER, 1); |
48 gpio_set_level(PIEZO_BUZZER, 1); |
44 vTaskDelay(sound[i] / portTICK_PERIOD_MS); |
49 vTaskDelay(sound[i] / portTICK_PERIOD_MS); |