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1 /* |
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2 |
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3 u8g2_cleardisplay.c |
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4 |
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5 Universal 8bit Graphics Library (https://github.com/olikraus/u8g2/) |
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6 |
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7 Copyright (c) 2016, olikraus@gmail.com |
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8 All rights reserved. |
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9 |
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10 Redistribution and use in source and binary forms, with or without modification, |
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11 are permitted provided that the following conditions are met: |
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12 |
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13 * Redistributions of source code must retain the above copyright notice, this list |
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14 of conditions and the following disclaimer. |
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15 |
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16 * Redistributions in binary form must reproduce the above copyright notice, this |
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17 list of conditions and the following disclaimer in the documentation and/or other |
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18 materials provided with the distribution. |
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19 |
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20 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND |
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21 CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, |
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22 INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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23 MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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24 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR |
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25 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
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27 NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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28 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
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29 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
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30 STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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31 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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32 ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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33 |
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34 */ |
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35 #include "u8g2.h" |
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36 |
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37 /* Clear screen buffer & display reliable for all u8g2 displays. */ |
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38 /* This is done with u8g2 picture loop, because we can not use the u8x8 function in all cases */ |
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39 void u8g2_ClearDisplay(u8g2_t *u8g2) |
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40 { |
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41 u8g2_FirstPage(u8g2); |
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42 do { |
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43 } while ( u8g2_NextPage(u8g2) ); |
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44 /* |
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45 This function is usually called during startup (u8g2.begin()). |
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46 However the user might want to use full buffer mode with clear and |
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47 send commands. |
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48 This will not work because the current tile row is modified by the picture |
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49 loop above. To fix this, reset the tile row to 0, issue #370 |
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50 A workaround would be, that the user sets the current tile row to 0 manually. |
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51 */ |
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52 u8g2_SetBufferCurrTileRow(u8g2, 0); |
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53 } |
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54 |