Sat, 14 Nov 2015 16:52:33 +0100
The first ideas of the brewpanel simulation are in place.
#ifndef _SLCD_H #define _SLCD_H #ifdef HAVE_SDL_SDL_H #define MAX_SLCDS 8 void slcdHome (int fd) ; void slcdClear (int fd) ; void slcdDisplay (int fd, int state) ; void slcdCursor (int fd, int state) ; void slcdCursorBlink (int fd, int state) ; void slcdSendCommand (int fd, unsigned char command) ; void slcdPosition (int fd, int x, int y) ; void slcdCharDef (int fd, int index, unsigned char data [8]) ; void slcdPutchar (int fd, unsigned char data) ; void slcdPuts (int fd, const char *string) ; void slcdPrintf (int fd, const char *message, ...) ; int slcdInit (int fd, int x, int y, int w, int h, int cols, int rows) ; #endif #endif