Sun, 27 Feb 2022 20:45:41 +0100
Added inventory equipment table and editor.
#ifndef _INVENTORYHOPS_H #define _INVENTORYHOPS_H #include <QDialog> namespace Ui { class InventoryHops; } class InventoryHops : public QDialog { Q_OBJECT public: explicit InventoryHops(QWidget *parent = nullptr); ~InventoryHops(); signals: void firstWindow(); private slots: void on_quitButton_clicked(); void on_insertButton_clicked(); void on_editButton_clicked(); void refreshTable(void); private: Ui::InventoryHops *ui; void edit(int recno); }; #endif