Sun, 27 Feb 2022 20:45:41 +0100
Added inventory equipment table and editor.
#ifndef _INVENTORYWATERS_H #define _INVENTORYWATERS_H #include <QDialog> namespace Ui { class InventoryWaters; } class InventoryWaters : public QDialog { Q_OBJECT public: explicit InventoryWaters(QWidget *parent = nullptr); ~InventoryWaters(); signals: void firstWindow(); private slots: void on_quitButton_clicked(); void on_insertButton_clicked(); void on_editButton_clicked(); void refreshTable(void); private: Ui::InventoryWaters *ui; void edit(int recno); }; #endif