Tue, 01 Mar 2022 13:19:25 +0100
Finisch miscs dutch translation.
/** * InventoryEquipments.cpp is part of bmsapp. * * bmsapp is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * bmsapp is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "InventoryEquipments.h" #include "EditEquipment.h" #include "../ui/ui_InventoryEquipments.h" #include "config.h" #include "bmsapp.h" InventoryEquipments::InventoryEquipments(QWidget *parent) : QDialog(parent), ui(new Ui::InventoryEquipments) { qDebug() << "InventoryEquipments start"; ui->setupUi(this); emit refreshTable(); setWindowTitle( QString("BMSapp - %1 - Inventory Equipments").arg(VERSIONSTRING) ); } void InventoryEquipments::refreshTable() { QString w; qDebug() << "InventoryEquipments reload"; QSqlQuery query("SELECT * FROM inventory_equipments ORDER BY name"); const QStringList labels({tr("Name"), tr("Boil volume"), tr("Batch size"), tr("Notes"), tr("Edit")}); ui->tableEquipments->setColumnCount(5); ui->tableEquipments->setColumnWidth(0, 180); /* Name */ ui->tableEquipments->setColumnWidth(1, 90); /* Boil volume */ ui->tableEquipments->setColumnWidth(2, 90); /* Batch size */ ui->tableEquipments->setColumnWidth(3, 680); /* Notes */ ui->tableEquipments->setColumnWidth(4, 80); /* Edit button */ ui->tableEquipments->setRowCount(query.size()); ui->tableEquipments->setHorizontalHeaderLabels(labels); ui->tableEquipments->verticalHeader()->hide(); ui->tableEquipments->setFixedSize(1120 + 24, 640); /* Even if this is too large, it works */ QTableWidgetItem *rightitem = new QTableWidgetItem(); rightitem->setTextAlignment(Qt::AlignRight); query.first(); for (int ridx = 0 ; ridx < query.size() ; ridx++ ) { ui->tableEquipments->setItem(ridx, 0, new QTableWidgetItem(query.value(1).toString())); /* Name */ w = QString("%1 L").arg(query.value(2).toDouble(), 2, 'f', 1, '0' ); /* Boil volume */ QTableWidgetItem *item = new QTableWidgetItem(w); item->setTextAlignment(Qt::AlignRight|Qt::AlignVCenter); ui->tableEquipments->setItem(ridx, 1, item); w = QString("%1 L").arg(query.value(3).toDouble(), 2, 'f', 1, '0' ); /* Batch size */ item = new QTableWidgetItem(w); item->setTextAlignment(Qt::AlignRight|Qt::AlignVCenter); ui->tableEquipments->setItem(ridx, 2, item); ui->tableEquipments->setItem(ridx, 3, new QTableWidgetItem(query.value(16).toString())); /* Notes */ /* Add the Edit button */ QWidget* pWidget = new QWidget(); QPushButton* btn_edit = new QPushButton(); btn_edit->setObjectName(QString("%1").arg(query.value(0).toString())); /* Send record with the button */ btn_edit->setText(tr("Edit")); connect(btn_edit, SIGNAL(clicked()), this, SLOT(on_editButton_clicked())); QHBoxLayout* pLayout = new QHBoxLayout(pWidget); pLayout->addWidget(btn_edit); pLayout->setContentsMargins(5, 0, 5, 0); pWidget->setLayout(pLayout); ui->tableEquipments->setCellWidget(ridx, 4, pWidget); query.next(); } setWindowTitle( QString("BMSapp - %1 - Inventory Equipments").arg(VERSIONSTRING) ); } InventoryEquipments::~InventoryEquipments() { qDebug() << "InventoryEquipments done"; delete ui; } void InventoryEquipments::edit(int recno) { qDebug() << "InventoryEquipments edit:" << recno; EditEquipment dialog(recno, this); /* Signal from editor if a refresh is needed */ connect(&dialog, SIGNAL(entry_changed()), this, SLOT(refreshTable())); dialog.setModal(true); dialog.exec(); } void InventoryEquipments::on_editButton_clicked() { QPushButton *pb = qobject_cast<QPushButton *>(QObject::sender()); int recno = pb->objectName().toInt(); qDebug() << Q_FUNC_INFO << recno; edit(recno); } void InventoryEquipments::on_insertButton_clicked() { qDebug() << Q_FUNC_INFO; edit(-1); } void InventoryEquipments::on_quitButton_clicked() { emit firstWindow(); }