20 #include "InventoryFermentables.h" |
20 #include "InventoryFermentables.h" |
21 #include "InventoryHops.h" |
21 #include "InventoryHops.h" |
22 #include "InventoryYeasts.h" |
22 #include "InventoryYeasts.h" |
23 #include "InventoryMiscs.h" |
23 #include "InventoryMiscs.h" |
24 #include "InventoryWaters.h" |
24 #include "InventoryWaters.h" |
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25 #include "InventoryEquipments.h" |
25 #include "Setup.h" |
26 #include "Setup.h" |
26 #include "../ui/ui_MainWindow.h" |
27 #include "../ui/ui_MainWindow.h" |
27 #include "config.h" |
28 #include "config.h" |
28 |
29 |
29 #include <QApplication> |
30 #include <QApplication> |
162 this->hide(); // Close the main window |
163 this->hide(); // Close the main window |
163 InventoryWatersWindow->show(); // Show a second window |
164 InventoryWatersWindow->show(); // Show a second window |
164 } |
165 } |
165 |
166 |
166 |
167 |
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168 void MainWindow::fromInventoryEquipments() |
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169 { |
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170 qDebug() << Q_FUNC_INFO; |
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171 delete InventoryEquipmentsWindow; |
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172 this->show(); |
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173 } |
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174 |
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175 |
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176 void MainWindow::on_actionEquipments_triggered() |
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177 { |
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178 qDebug() << Q_FUNC_INFO; |
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179 InventoryEquipmentsWindow = new InventoryEquipments(this); |
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180 QObject::connect(InventoryEquipmentsWindow, SIGNAL(firstWindow()), this, SLOT(fromInventoryEquipments())); |
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181 this->hide(); // Close the main window |
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182 InventoryEquipmentsWindow->show(); // Show a second window |
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183 } |
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184 |
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185 |
167 void MainWindow::fromSetup() |
186 void MainWindow::fromSetup() |
168 { |
187 { |
169 qDebug() << Q_FUNC_INFO; |
188 qDebug() << Q_FUNC_INFO; |
170 delete SetupWindow; |
189 delete SetupWindow; |
171 this->show(); |
190 this->show(); |