24 |
25 |
25 private slots: |
26 private slots: |
26 void on_actionExit_triggered(); |
27 void on_actionExit_triggered(); |
27 void on_actionSuppliers_triggered(); |
28 void on_actionSuppliers_triggered(); |
28 void on_actionFermentables_triggered(); |
29 void on_actionFermentables_triggered(); |
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30 void on_actionHops_triggered(); |
29 void on_actionSetup_triggered(); |
31 void on_actionSetup_triggered(); |
30 void on_actionAbout_triggered(); |
32 void on_actionAbout_triggered(); |
31 |
33 |
32 public slots: |
34 public slots: |
33 void fromInventorySuppliers(); |
35 void fromInventorySuppliers(); |
34 void fromInventoryFermentables(); |
36 void fromInventoryFermentables(); |
|
37 void fromInventoryHops(); |
35 void fromSetup(); |
38 void fromSetup(); |
36 |
39 |
37 private: |
40 private: |
38 Ui::MainWindow *ui; |
41 Ui::MainWindow *ui; |
39 |
42 |
40 // Keep pointers to new windows. |
43 // Keep pointers to new windows. |
41 InventorySuppliers *InventorySuppliersWindow; |
44 InventorySuppliers *InventorySuppliersWindow; |
42 InventoryFermentables *InventoryFermentablesWindow; |
45 InventoryFermentables *InventoryFermentablesWindow; |
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46 InventoryHops * InventoryHopsWindow; |
43 Setup *SetupWindow; |
47 Setup *SetupWindow; |
44 }; |
48 }; |
45 |
49 |
46 #endif |
50 #endif |