Fri, 20 May 2022 22:06:06 +0200
Version 0.2.1. Updated translations.
#ifndef _EDITEQUIP_H #define _EDITEQUIP_H #include <QDialog> namespace Ui { class EditEquipment; } class EditEquipment : public QDialog { Q_OBJECT signals: void entry_changed(); public: explicit EditEquipment(int id, QWidget *parent = 0); ~EditEquipment(); private slots: void on_saveButton_clicked(); void on_quitButton_clicked(); void on_deleteButton_clicked(); void is_changed(); void material_changed(); private: Ui::EditEquipment *ui; int recno, inuse; bool textIsChanged = false; void WindowTitle(); void calcBatchVolume(); }; #endif