Wed, 20 Apr 2022 22:48:20 +0200
Implemented the last widgets on the first tab and added the needed functions for them such as scaling the recipe. This is the last part of the recipe editor, now ready for testing.
#ifndef _EDITEQUIP_H #define _EDITEQUIP_H #include <QDialog> namespace Ui { class EditEquipment; } class EditEquipment : public QDialog { Q_OBJECT signals: void entry_changed(); public: explicit EditEquipment(int id, QWidget *parent = 0); ~EditEquipment(); private slots: void on_saveButton_clicked(); void on_quitButton_clicked(); void on_deleteButton_clicked(); void is_changed(); void material_changed(); private: Ui::EditEquipment *ui; int recno, inuse; bool textIsChanged = false; void WindowTitle(); void calcBatchVolume(); }; #endif