47 char *txt; /* Text string */ |
47 char *txt; /* Text string */ |
48 } SGOBJ; |
48 } SGOBJ; |
49 |
49 |
50 |
50 |
51 |
51 |
52 void SDLGui_Cursor(int x, int y, int on, int blink); |
52 void SDLGui_LED(SGOBJ *dlg, int fd, int LED, int on); |
53 void SDLGui_Char(int x, int y, Uint8 c, int); |
53 void SDLGui_Cursor(SGOBJ *dlg, int fd, int x, int y, int on, int blink); |
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54 void SDLGui_Char(SGOBJ *dlg, int fd, int x, int y, Uint8 c); |
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55 void SDLGui_DrawLCD(SGOBJ *bdlg, int objnum); |
54 int SDLGui_Init(void); |
56 int SDLGui_Init(void); |
55 int SDLGui_UnInit(void); |
57 int SDLGui_UnInit(void); |
56 int SDLGui_SetScreen(SDL_Surface *pScrn); |
58 int SDLGui_SetScreen(SDL_Surface *pScrn); |
57 void SDLGui_DrawDialog(const SGOBJ *dlg); |
59 void SDLGui_DrawDialog(SGOBJ *dlg); |
58 int SDLGui_DoDialogInit(SGOBJ *dlg); |
60 int SDLGui_DoDialogInit(SGOBJ *dlg); |
59 int SDLGui_DoDialogLoop(SGOBJ *dlg); |
61 int SDLGui_DoDialogLoop(SGOBJ *dlg); |
60 void SDLGui_DoDialogEnd(void); |
62 void SDLGui_DoDialogEnd(void); |
61 void SDLGui_CenterDlg(SGOBJ *dlg); |
63 void SDLGui_CenterDlg(SGOBJ *dlg); |
62 int SDLGui_LCDinit(SGOBJ *dlg, int *x, int *y, int *w, int *h, int *cols, int *rows, int lcdindex); |
64 int SDLGui_LCDinit(SGOBJ *dlg, int *x, int *y, int *w, int *h, int *cols, int *rows, int lcdindex); |
63 void SDLGui_LCDwrite(SGOBJ *dlg, int x, int y, Uint8 c, int lcdindex); |
65 void SDLGui_LCDwrite(SGOBJ *dlg, int fd, int x, int y, Uint8 c, int lcdindex); |
64 |
66 |
65 #endif |
67 #endif |
66 |
68 |
67 #endif |
69 #endif |