src/InventoryEquipments.cpp

changeset 30
0fec6a1abd13
child 31
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equal deleted inserted replaced
29:76846c99f827 30:0fec6a1abd13
1 /**
2 * InventoryEquipments.cpp is part of bmsapp.
3 *
4 * bmsapp is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
8 *
9 * bmsapp is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17 #include "InventoryEquipments.h"
18 #include "EditEquipment.h"
19 #include "../ui/ui_InventoryEquipments.h"
20 #include "config.h"
21 #include "bmsapp.h"
22
23
24 InventoryEquipments::InventoryEquipments(QWidget *parent) : QDialog(parent), ui(new Ui::InventoryEquipments)
25 {
26 qDebug() << "InventoryEquipments start";
27
28 ui->setupUi(this);
29 emit refreshTable();
30
31 setWindowTitle( QString("BMSapp - %1 - Inventory Equipments").arg(VERSIONSTRING) );
32 }
33
34
35 void InventoryEquipments::refreshTable()
36 {
37 QString w;
38
39 qDebug() << "InventoryEquipments reload";
40
41 QSqlQuery query("SELECT * FROM inventory_equipments ORDER BY name");
42 const QStringList labels({tr("Name"), tr("Boil volume"), tr("Batch size"), tr("Notes"), tr("Edit")});
43 const QStringList types({tr("Bittering"), tr("Aroma"), tr("Both")});
44 const QStringList form({tr("Pellet"), tr("Plug"), tr("Leaf"), tr("Leaf Wet"), tr("Cryo")});
45
46 ui->tableEquipments->setColumnCount(5);
47 ui->tableEquipments->setColumnWidth(0, 180); /* Name */
48 ui->tableEquipments->setColumnWidth(1, 80); /* Boil volume */
49 ui->tableEquipments->setColumnWidth(2, 80); /* Batch size */
50 ui->tableEquipments->setColumnWidth(3, 680); /* Notes */
51 ui->tableEquipments->setColumnWidth(4, 80); /* Edit button */
52 ui->tableEquipments->setRowCount(query.size());
53 ui->tableEquipments->setHorizontalHeaderLabels(labels);
54 ui->tableEquipments->verticalHeader()->hide();
55 ui->tableEquipments->setFixedSize(1100 + 24, 640); /* Even if this is too large, it works */
56
57 QTableWidgetItem *rightitem = new QTableWidgetItem();
58 rightitem->setTextAlignment(Qt::AlignRight);
59
60 query.first();
61 for (int ridx = 0 ; ridx < query.size() ; ridx++ ) {
62 ui->tableEquipments->setItem(ridx, 0, new QTableWidgetItem(query.value(1).toString())); /* Name */
63 w = QString("%1 L").arg(query.value(2).toDouble(), 2, 'f', 1, '0' ); /* Boil volume */
64 QTableWidgetItem *item = new QTableWidgetItem(w);
65 item->setTextAlignment(Qt::AlignRight|Qt::AlignVCenter);
66 ui->tableEquipments->setItem(ridx, 1, item);
67 w = QString("%1 L").arg(query.value(3).toDouble(), 2, 'f', 1, '0' ); /* Batch size */
68 item = new QTableWidgetItem(w);
69 item->setTextAlignment(Qt::AlignRight|Qt::AlignVCenter);
70 ui->tableEquipments->setItem(ridx, 2, item);
71 ui->tableEquipments->setItem(ridx, 3, new QTableWidgetItem(query.value(16).toString())); /* Notes */
72
73 /* Add the Edit button */
74 QWidget* pWidget = new QWidget();
75 QPushButton* btn_edit = new QPushButton();
76 btn_edit->setObjectName(QString("%1").arg(query.value(0).toString())); /* Send record with the button */
77 btn_edit->setText(tr("Edit"));
78 connect(btn_edit, SIGNAL(clicked()), this, SLOT(on_editButton_clicked()));
79 QHBoxLayout* pLayout = new QHBoxLayout(pWidget);
80 pLayout->addWidget(btn_edit);
81 pLayout->setContentsMargins(5, 0, 5, 0);
82 pWidget->setLayout(pLayout);
83 ui->tableEquipments->setCellWidget(ridx, 4, pWidget);
84 query.next();
85 }
86
87 setWindowTitle( QString("BMSapp - %1 - Inventory Equipments").arg(VERSIONSTRING) );
88 }
89
90
91 InventoryEquipments::~InventoryEquipments()
92 {
93 qDebug() << "InventoryEquipments done";
94 delete ui;
95 }
96
97
98 void InventoryEquipments::edit(int recno)
99 {
100 qDebug() << "InventoryEquipments edit:" << recno;
101
102 EditEquipment dialog(recno, this);
103 /* Signal from editor if a refresh is needed */
104 connect(&dialog, SIGNAL(entry_changed()), this, SLOT(refreshTable()));
105 dialog.setModal(true);
106 dialog.exec();
107 }
108
109
110 void InventoryEquipments::on_editButton_clicked()
111 {
112 QPushButton *pb = qobject_cast<QPushButton *>(QObject::sender());
113 int recno = pb->objectName().toInt();
114 qDebug() << Q_FUNC_INFO << recno;
115 edit(recno);
116 }
117
118
119 void InventoryEquipments::on_insertButton_clicked()
120 {
121 qDebug() << Q_FUNC_INFO;
122 edit(-1);
123 }
124
125
126 void InventoryEquipments::on_quitButton_clicked()
127 {
128 emit firstWindow();
129 }
130

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