src/InventoryEquipments.cpp

Sun, 27 Feb 2022 20:45:41 +0100

author
Michiel Broek <mbroek@mbse.eu>
date
Sun, 27 Feb 2022 20:45:41 +0100
changeset 30
0fec6a1abd13
child 31
ab17a56a47dd
permissions
-rw-r--r--

Added inventory equipment table and editor.

/**
 * InventoryEquipments.cpp is part of bmsapp.
 *
 * bmsapp is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * bmsapp is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include "InventoryEquipments.h"
#include "EditEquipment.h"
#include "../ui/ui_InventoryEquipments.h"
#include "config.h"
#include "bmsapp.h"


InventoryEquipments::InventoryEquipments(QWidget *parent) : QDialog(parent), ui(new Ui::InventoryEquipments)
{
    qDebug() << "InventoryEquipments start";

    ui->setupUi(this);
    emit refreshTable();

    setWindowTitle( QString("BMSapp - %1 - Inventory Equipments").arg(VERSIONSTRING) );
}


void InventoryEquipments::refreshTable()
{
    QString w;

    qDebug() << "InventoryEquipments reload";

    QSqlQuery query("SELECT * FROM inventory_equipments ORDER BY name");
    const QStringList labels({tr("Name"), tr("Boil volume"), tr("Batch size"), tr("Notes"), tr("Edit")});
    const QStringList types({tr("Bittering"), tr("Aroma"), tr("Both")});
    const QStringList form({tr("Pellet"), tr("Plug"), tr("Leaf"), tr("Leaf Wet"), tr("Cryo")});

    ui->tableEquipments->setColumnCount(5);
    ui->tableEquipments->setColumnWidth(0, 180);	/* Name		*/
    ui->tableEquipments->setColumnWidth(1,  80);	/* Boil volume	*/
    ui->tableEquipments->setColumnWidth(2,  80);	/* Batch size	*/
    ui->tableEquipments->setColumnWidth(3, 680);	/* Notes	*/
    ui->tableEquipments->setColumnWidth(4,  80);	/* Edit button	*/
    ui->tableEquipments->setRowCount(query.size());
    ui->tableEquipments->setHorizontalHeaderLabels(labels);
    ui->tableEquipments->verticalHeader()->hide();
    ui->tableEquipments->setFixedSize(1100 + 24, 640);	/* Even if this is too large, it works */

    QTableWidgetItem *rightitem = new QTableWidgetItem();
    rightitem->setTextAlignment(Qt::AlignRight);

    query.first();
    for (int ridx = 0 ; ridx < query.size() ; ridx++ ) {
	ui->tableEquipments->setItem(ridx, 0, new QTableWidgetItem(query.value(1).toString()));	/* Name */
	w = QString("%1 L").arg(query.value(2).toDouble(), 2, 'f', 1, '0' );			/* Boil volume */
	QTableWidgetItem *item = new QTableWidgetItem(w);
        item->setTextAlignment(Qt::AlignRight|Qt::AlignVCenter);
        ui->tableEquipments->setItem(ridx, 1, item);
	w = QString("%1 L").arg(query.value(3).toDouble(), 2, 'f', 1, '0' );			/* Batch size */
        item = new QTableWidgetItem(w);
        item->setTextAlignment(Qt::AlignRight|Qt::AlignVCenter);
        ui->tableEquipments->setItem(ridx, 2, item);
	ui->tableEquipments->setItem(ridx, 3, new QTableWidgetItem(query.value(16).toString()));	/* Notes */

	/* Add the Edit button */
	QWidget* pWidget = new QWidget();
	QPushButton* btn_edit = new QPushButton();
	btn_edit->setObjectName(QString("%1").arg(query.value(0).toString()));	/* Send record with the button */
	btn_edit->setText(tr("Edit"));
	connect(btn_edit, SIGNAL(clicked()), this, SLOT(on_editButton_clicked()));
	QHBoxLayout* pLayout = new QHBoxLayout(pWidget);
	pLayout->addWidget(btn_edit);
	pLayout->setContentsMargins(5, 0, 5, 0);
	pWidget->setLayout(pLayout);
	ui->tableEquipments->setCellWidget(ridx, 4, pWidget);
	query.next();
    }

    setWindowTitle( QString("BMSapp - %1 - Inventory Equipments").arg(VERSIONSTRING) );
}


InventoryEquipments::~InventoryEquipments()
{
    qDebug() << "InventoryEquipments done";
    delete ui;
}


void InventoryEquipments::edit(int recno)
{
    qDebug() << "InventoryEquipments edit:" << recno;

    EditEquipment dialog(recno, this);
    /* Signal from editor if a refresh is needed */
    connect(&dialog, SIGNAL(entry_changed()), this, SLOT(refreshTable()));
    dialog.setModal(true);
    dialog.exec();
}


void InventoryEquipments::on_editButton_clicked()
{
    QPushButton *pb = qobject_cast<QPushButton *>(QObject::sender());
    int recno = pb->objectName().toInt();
    qDebug() << Q_FUNC_INFO << recno;
    edit(recno);
}


void InventoryEquipments::on_insertButton_clicked()
{
    qDebug() << Q_FUNC_INFO;
    edit(-1);
}


void InventoryEquipments::on_quitButton_clicked()
{
    emit firstWindow();
}

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