src/InventoryEquipments.cpp

changeset 30
0fec6a1abd13
child 31
ab17a56a47dd
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/InventoryEquipments.cpp	Sun Feb 27 20:45:41 2022 +0100
@@ -0,0 +1,130 @@
+/**
+ * InventoryEquipments.cpp is part of bmsapp.
+ *
+ * bmsapp is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * bmsapp is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "InventoryEquipments.h"
+#include "EditEquipment.h"
+#include "../ui/ui_InventoryEquipments.h"
+#include "config.h"
+#include "bmsapp.h"
+
+
+InventoryEquipments::InventoryEquipments(QWidget *parent) : QDialog(parent), ui(new Ui::InventoryEquipments)
+{
+    qDebug() << "InventoryEquipments start";
+
+    ui->setupUi(this);
+    emit refreshTable();
+
+    setWindowTitle( QString("BMSapp - %1 - Inventory Equipments").arg(VERSIONSTRING) );
+}
+
+
+void InventoryEquipments::refreshTable()
+{
+    QString w;
+
+    qDebug() << "InventoryEquipments reload";
+
+    QSqlQuery query("SELECT * FROM inventory_equipments ORDER BY name");
+    const QStringList labels({tr("Name"), tr("Boil volume"), tr("Batch size"), tr("Notes"), tr("Edit")});
+    const QStringList types({tr("Bittering"), tr("Aroma"), tr("Both")});
+    const QStringList form({tr("Pellet"), tr("Plug"), tr("Leaf"), tr("Leaf Wet"), tr("Cryo")});
+
+    ui->tableEquipments->setColumnCount(5);
+    ui->tableEquipments->setColumnWidth(0, 180);	/* Name		*/
+    ui->tableEquipments->setColumnWidth(1,  80);	/* Boil volume	*/
+    ui->tableEquipments->setColumnWidth(2,  80);	/* Batch size	*/
+    ui->tableEquipments->setColumnWidth(3, 680);	/* Notes	*/
+    ui->tableEquipments->setColumnWidth(4,  80);	/* Edit button	*/
+    ui->tableEquipments->setRowCount(query.size());
+    ui->tableEquipments->setHorizontalHeaderLabels(labels);
+    ui->tableEquipments->verticalHeader()->hide();
+    ui->tableEquipments->setFixedSize(1100 + 24, 640);	/* Even if this is too large, it works */
+
+    QTableWidgetItem *rightitem = new QTableWidgetItem();
+    rightitem->setTextAlignment(Qt::AlignRight);
+
+    query.first();
+    for (int ridx = 0 ; ridx < query.size() ; ridx++ ) {
+	ui->tableEquipments->setItem(ridx, 0, new QTableWidgetItem(query.value(1).toString()));	/* Name */
+	w = QString("%1 L").arg(query.value(2).toDouble(), 2, 'f', 1, '0' );			/* Boil volume */
+	QTableWidgetItem *item = new QTableWidgetItem(w);
+        item->setTextAlignment(Qt::AlignRight|Qt::AlignVCenter);
+        ui->tableEquipments->setItem(ridx, 1, item);
+	w = QString("%1 L").arg(query.value(3).toDouble(), 2, 'f', 1, '0' );			/* Batch size */
+        item = new QTableWidgetItem(w);
+        item->setTextAlignment(Qt::AlignRight|Qt::AlignVCenter);
+        ui->tableEquipments->setItem(ridx, 2, item);
+	ui->tableEquipments->setItem(ridx, 3, new QTableWidgetItem(query.value(16).toString()));	/* Notes */
+
+	/* Add the Edit button */
+	QWidget* pWidget = new QWidget();
+	QPushButton* btn_edit = new QPushButton();
+	btn_edit->setObjectName(QString("%1").arg(query.value(0).toString()));	/* Send record with the button */
+	btn_edit->setText(tr("Edit"));
+	connect(btn_edit, SIGNAL(clicked()), this, SLOT(on_editButton_clicked()));
+	QHBoxLayout* pLayout = new QHBoxLayout(pWidget);
+	pLayout->addWidget(btn_edit);
+	pLayout->setContentsMargins(5, 0, 5, 0);
+	pWidget->setLayout(pLayout);
+	ui->tableEquipments->setCellWidget(ridx, 4, pWidget);
+	query.next();
+    }
+
+    setWindowTitle( QString("BMSapp - %1 - Inventory Equipments").arg(VERSIONSTRING) );
+}
+
+
+InventoryEquipments::~InventoryEquipments()
+{
+    qDebug() << "InventoryEquipments done";
+    delete ui;
+}
+
+
+void InventoryEquipments::edit(int recno)
+{
+    qDebug() << "InventoryEquipments edit:" << recno;
+
+    EditEquipment dialog(recno, this);
+    /* Signal from editor if a refresh is needed */
+    connect(&dialog, SIGNAL(entry_changed()), this, SLOT(refreshTable()));
+    dialog.setModal(true);
+    dialog.exec();
+}
+
+
+void InventoryEquipments::on_editButton_clicked()
+{
+    QPushButton *pb = qobject_cast<QPushButton *>(QObject::sender());
+    int recno = pb->objectName().toInt();
+    qDebug() << Q_FUNC_INFO << recno;
+    edit(recno);
+}
+
+
+void InventoryEquipments::on_insertButton_clicked()
+{
+    qDebug() << Q_FUNC_INFO;
+    edit(-1);
+}
+
+
+void InventoryEquipments::on_quitButton_clicked()
+{
+    emit firstWindow();
+}
+

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